Kinetic Novel Review: Carpe Diem


What makes someone perfect? Experience this short bittersweet story in the shoes of the main character, Jung, where you will spend your time hanging out with a girl named Ai. Ai is everything Jung wishes for in a woman... except for one very important thing. A thing he prefers to disregard in order for them to have the best time of their lives. 

You have a day to enjoy your date and see the world from Jung's point-of-view.


Name: Carpe Diem
Developer/s: Eyzi
Release Date: November 30, 2015
Genre: Slice-of-life


The story is all about a guy called Jung who meets up with this blue-haired girl named Ai. They hang out together, talking about various things, eating out, shopping, you know the drill. It's a date, after all. And then... twist.

To be honest, I’m not sure how to tell you the story without giving away anything. This is a really, really short game, around 10 minutes tops, so I think it would be best if you tried it out for yourself.

Ah, but since this is my VN journal, haha... I'd just like to say that the ending really saddened me, even though that theme has been cropping up a lot lately. I still find this kind of stories both fascinating and absolutely heartbreaking. </3


It's okay. My first impression wasn't super good though, since there was already a typo within the first five lines of the game. No, I'm serious. It's the 2nd line, to be exact. The SECOND line. If this had been proofread, even just a little bit, that would have been fixed, since that typo was right on the second line. Therefore, I think it's only reasonable to assume that the script wasn't edited at all before release. Aside from that, I found the script itself to be a little on the dry side, especially with the descriptions. The dialogues are a lot better, though. I enjoyed Jung and Ai's interactions with each other, especially their playful bantering.
Replace 'program' with 'visual novel project' and that's my problem every time.
There are choices here, they pretty much have the same ending, so it's safe to say that this is more of a kinetic novel than a legit visual novel.


The art, however minimal it may be, is very pleasing to the eyes. There’s only one sprite here, Ai’s, and she’s only got one pose and a couple of expressions, but she looks really good to me. Basically your standard anime style cel-shaded(?) visual novel art. I'm not sure if the backgrounds are custom but they’re very nicely done as well, complementing the single sprite with their soft coloring.
Nah, if it's you, I can wait. *flirty wink* Omooo I can't do this, hahaha.


Simple but cute. Oh, and it’s very fitting for the theme, which I won’t give away because it’ll definitely be a spoiler. Though actually, the main menu itself is already a huge spoiler.


I think only one track was used? It's pretty simple too, just like the rest of this VN. 


In the actual game? None, as far as I know. There really are no hidden bells or whistles here. However, in the Steam page, you can download "Extra Package" for only less than a dollar. :)


Carpe Diem means “Seize the day”, and perhaps that’s why this whole visual novel takes place in a single day. There isn’t much to actually see or do, but for what it’s worth, it’s a nice little game.

It feels more like a test game than anything, to be honest. The art is nice, the writing is decent, and the plot is nice enough, too. At the very least, Carpe Diem has made me interested in whatever this new dev is planning to come up with for the future.


You can download it on here or on Steam here.

P.S. If you liked this game, you might want to check out the films Her and Ex Machina. I loved, loved, loved those films! :") I hope they create more films like those!

[This review was originally prepared on: 3/26/16]

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